A procedural Geometry Nodes system for generating stylized iceberg terrains, ice shelves, and floating ice debris with full control and infinite variation.
A procedural Geometry Nodes system for generating stylized iceberg terrains, ice shelves, and floating ice debris with full control and infinite variation.
This Iceberg Generator is a procedural Geometry Nodes setup built to create large scale iceberg terrain, broken ice shelves, and floating ice chunks quickly and non-destructively.
You can generate wide arctic environments with layered ice cliffs, fractured edges, and scattered ice debris, all driven by adjustable parameters. Scale, breakup, chunk density, and variation can be changed at any time without reworking the mesh.
This Iceberg Generator is a procedural Geometry Nodes setup built to create large scale iceberg terrain, broken ice shelves, and floating ice chunks quickly and non-destructively.
You can generate wide arctic environments with layered ice cliffs, fractured edges, and scattered ice debris, all driven by adjustable parameters. Scale, breakup, chunk density, and variation can be changed at any time without reworking the mesh.